IBOV 185,147.15 ▼ 0.02% IPSA 11,315.26 ▼ 1.14% IPC MEX 64,866.61 ▼ 0.87% MERVAL 3,049,121 ▼ 0.29% COLCAP 2,544.56 ▲ 0.40% BVL PERÚ 59,978.22 ▼ 0.31% USD/BRL5.12▼ 0.03% USD/MXN16.90▲ 0.10% USD/CLP933.68— 0.00% USD/COP3,124▼ 1.12% USD/PEN3.35▼ 0.34% USD/ARS1,509▲ 0.01% USD/UYU40.24▲ 1.33% USD/PYG5,947▲ 1.88% USD/BOB12.40▲ 3.56% USD/DOP59.00▲ 0.85% USD/CRC448.67▲ 1.78% USD/GTQ7.63▲ 2.28% USD/HNL26.84▲ 0.28% USD/NIO36.62— 0.00% USD/VES805.37▼ 0.90% USD/PAB1.00— 0.00% USD/BZD2.00— 0.00% USD/JMD 157.28 — 0.00% USD/TTD6.71▲ 1.02% EUR/BRL5.95▲ 0.91% BRENT 88.88 ▼ 0.03% WTI 83.11 ▼ 0.11% IRON ORE 161.91 — — COPPER 6.61 ▲ 0.03% GOLD 4,461 ▲ 1.78% SILVER 65.59 ▲ 1.26% SOY 1,184 ▲ 3.20% CORN 480.50 ▲ 10.02% WHEAT 655.00 ▲ 3.93% COFFEE 317.25 ▼ 5.51% SUGAR 16.43 ▼ 1.79% ORANGE JUICE 138.55 ▼ 0.47% COTTON 85.03 ▲ 2.33% COCOA 5,719 ▲ 3.18% BEEF 223.60 ▼ 3.93% CATTLE 339.10 ▼ 3.16% LITHIUM 75.20 ▲ 1.47% PETR4 41.64 ▼ 0.05% VALE3 72.97 ▲ 0.83% ITUB4 38.60 ▼ 1.03% BBDC4 16.85 ▲ 0.36% ABEV3 14.89 ▼ 0.80% BBAS3 19.37 ▲ 0.47% B3SA3 14.26 ▼ 0.21% WEGE3 47.59 ▲ 0.49% PRIO3 59.14 ▼ 0.19% SUZB3 41.33 ▲ 2.35% RENT3 34.68 ▼ 0.09% AZZA3 15.89 ▼ 2.63% CSAN3 3.22 ▼ 1.83% RAIZ4 0.25 — 0.00% PCAR3 2.75 ▼ 0.36% GMAT3 3.65 ▼ 1.08% PSSA3 48.13 ▼ 0.54% CVCB3 1.33 ▼ 2.92% POSI3 3.36 ▲ 2.44% SLCE3 13.34 ▲ 0.30% NATU3 8.14 ▼ 0.73% IBOV 185,147.15 ▼ 0.02% IPSA 11,315.26 ▼ 1.14% IPC MEX 64,866.61 ▼ 0.87% MERVAL 3,049,121 ▼ 0.29% COLCAP 2,544.56 ▲ 0.40% BVL PERÚ 59,978.22 ▼ 0.31% USD/BRL 5.16 ▲ 0.01% USD/MXN 17.06 ▼ 0.24% USD/CLP 913.98 ▲ 0.04% USD/COP 3,140 ▲ 0.03% USD/PEN 3.36 ▼ 0.66% USD/ARS 1,493 ▲ 0.10% USD/UYU 40.27 ▲ 1.24% USD/PYG 5,939 ▲ 1.68% USD/BOB 11.64 ▼ 0.76% USD/DOP 58.34 ▲ 1.25% USD/CRC 445.92 ▲ 0.89% USD/GTQ 7.62 ▲ 2.21% USD/HNL 26.79 ▲ 1.57% USD/NIO 36.62 ▲ 0.69% USD/VES 762.44 ▼ 0.13% USD/PAB 1.00 — 0.00% USD/BZD 2.00 — 0.00% USD/JMD 157.28 — 0.00% USD/TTD 6.70 ▲ 0.61% EUR/BRL 5.95 ▲ 1.01% BRENT 88.88 ▼ 0.03% WTI 83.11 ▼ 0.11% IRON ORE 161.91 — — COPPER 6.61 ▲ 0.03% GOLD 4,461 ▲ 1.78% SILVER 65.59 ▲ 1.26% SOY 1,184 ▲ 3.20% CORN 480.50 ▲ 10.02% WHEAT 655.00 ▲ 3.93% COFFEE 317.25 ▼ 5.51% SUGAR 16.43 ▼ 1.79% ORANGE JUICE 138.55 ▼ 0.47% COTTON 85.03 ▲ 2.33% COCOA 5,719 ▲ 3.18% BEEF 223.60 ▼ 3.93% CATTLE 339.10 ▼ 3.16% LITHIUM 75.20 ▲ 1.47% PETR4 41.64 ▼ 0.05% VALE3 72.97 ▲ 0.83% ITUB4 38.60 ▼ 1.03% BBDC4 16.85 ▲ 0.36% ABEV3 14.89 ▼ 0.80% BBAS3 19.37 ▲ 0.47% B3SA3 14.26 ▼ 0.21% WEGE3 47.59 ▲ 0.49% PRIO3 59.14 ▼ 0.19% SUZB3 41.33 ▲ 2.35% RENT3 34.68 ▼ 0.09% AZZA3 15.89 ▼ 2.63% CSAN3 3.22 ▼ 1.83% RAIZ4 0.25 — 0.00% PCAR3 2.75 ▼ 0.36% GMAT3 3.65 ▼ 1.08% PSSA3 48.13 ▼ 0.54% CVCB3 1.33 ▼ 2.92% POSI3 3.36 ▲ 2.44% SLCE3 13.34 ▲ 0.30% NATU3 8.14 ▼ 0.73%
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Brazil Business - Brazil

Brazil: Valued at US$2.3 billion, gaming sector experiences new phase with legal framework

By · October 26, 2022 · 2 min read

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The Brazilian gaming industry is about to live in a new phase.

Last week, the House of Representatives approved a bill that regulates the manufacture, importation, marketing, and development of electronic games in the country.

The Senate will analyze the Bill called PL 2.796/2021, or Legal Framework for Games.

Maurício Tamer, an attorney in the Technology area of Machado Meyer, explains that with the creation of the Legal Framework, “the industry takes the first important steps of legal certainty with important definitions, fosters the development of the sector, strengthens the role of the State as a stimulator of the segment and does justice by equating the tax treatment of electronic games with computer products.”

Brazilians consider themselves more and more gamers.
Brazilians consider themselves more and more gamers.
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The lawyer explains that, if approved, the PL defines some important elements.

“It brings, for example, the definition that games of chance are not considered as electronic games, reinforces free initiative in the development of games, with the State only being able to limit the indicative age rating, and recognizes the possibility of games being used for therapeutic and educational purposes.”

“The advancement of the bill is very relevant to foster the entire industry of the sector, from developers to hardware and peripheral manufacturers, and bring more legal certainty.

“It promotes fair recognition of the growth of e-sports and encourages technological education and innovation.

“It also proposes to delimit the legality of the practices, as long as they are not strictly characterized as games of chance, i.e., games based exclusively on luck or chance,” concludes Maurício.

Brazil is the largest gaming market in Latin America, with an estimated revenue of R$12 billion in 2021 and a growth of 6% expected for 2022, according to consultancy Newzoo; in addition, the country is highlighted in consumption but also the hiring of skilled professionals for the industry.

The 9th edition of the Game Brazil Survey (PGB), the main survey of the sector, revealed a growth of 2.5 percentage points over the previous year, with 74.5% of the sample of the population of Brazil claiming to play in 2022. In other words, Brazilians consider themselves more and more gamers.

With information from Forbes

This article was produced by The Rio Times’ automated newsroom system. How we use AI · Report an error

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