IBOV 168,498.45 ▲ 1.39% IPC MEX 71,393.57 ▲ 0.43% MERVAL 2,848,945 — — USD/BRL5.50▼ 0.17% USD/MXN18.60▼ 0.05% USD/CLP 975.74 — 0.00% USD/COP3,240▲ 0.03% USD/PEN3.44▼ 0.15% USD/ARS 1,545 — 0.00% USD/UYU40.31▲ 3.48% USD/PYG6,358▲ 8.23% USD/BOB11.81▲ 0.40% USD/DOP60.56▲ 0.43% USD/CRC448.27▲ 1.89% USD/GTQ7.64▲ 3.24% USD/HNL26.88▲ 3.25% USD/NIO 36.62 — 0.00% USD/VES893.88▼ 0.13% USD/PAB1.00— 0.00% USD/BZD2.00— 0.00% USD/JMD157.99▲ 2.90% USD/TTD6.72▲ 2.39% EUR/BRL6.13▲ 0.07% BRENT 98.32 ▲ 0.03% WTI 90.83 ▲ 0.34% IRON ORE 161.91 — — COPPER 6.24 ▼ 0.18% GOLD 4,075 ▼ 0.94% SILVER 51.94 ▼ 0.56% SOY 1,194 ▲ 1.08% CORN 441.50 ▲ 0.34% WHEAT 591.25 ▼ 1.34% COFFEE 280.15 ▲ 1.08% SUGAR 18.25 ▼ 1.67% ORANGE JUICE 130.55 ▲ 1.63% COTTON 78.54 ▼ 0.22% COCOA 5,119 ▼ 1.20% BEEF 214.05 ▼ 0.16% CATTLE 318.38 ▼ 2.05% LITHIUM 60.91 ▲ 1.21% PETR4 45.36 ▼ 1.28% VALE3 64.04 ▲ 2.19% ITUB4 40.53 ▲ 1.40% BBDC4 14.20 ▲ 3.12% ABEV3 15.48 — 0.00% BBAS3 17.13 ▲ 3.88% B3SA3 14.39 ▲ 0.21% WEGE3 48.19 ▼ 0.23% PRIO3 60.48 ▼ 1.72% SUZB3 53.40 ▲ 2.12% RENT3 30.29 ▲ 4.20% AZZA3 14.76 ▲ 4.98% CSAN3 2.77 ▲ 10.80% RAIZ4 28.00 ▲ 2.56% PCAR3 2.40 ▲ 0.42% GMAT3 3.80 ▲ 2.43% PSSA3 44.35 ▲ 1.46% CVCB3 0.84 ▲ 2.44% POSI3 3.09 ▼ 0.64% SLCE3 16.61 ▲ 1.59% NATU3 5.17 ▼ 3.36% BRKM5 3.20 ▲ 5.61% RANI3 8.53 ▲ 0.83% CSNA3 4.41 ▲ 8.89% IBOV 168,498.45 ▲ 1.39% IPC MEX 71,393.57 ▲ 0.43% MERVAL 2,848,945 — — USD/BRL 5.50 ▼ 0.17% USD/MXN 18.60 ▼ 0.05% USD/CLP 975.74 — 0.00% USD/COP 3,240 ▲ 0.03% USD/PEN 3.44 ▼ 0.15% USD/ARS 1,545 — 0.00% USD/UYU 40.31 ▲ 3.48% USD/PYG 6,358 ▲ 8.23% USD/BOB 11.81 ▲ 0.40% USD/DOP 60.56 ▲ 0.43% USD/CRC 448.27 ▲ 1.89% USD/GTQ 7.64 ▲ 3.24% USD/HNL 26.88 ▲ 3.25% USD/NIO 36.62 — 0.00% USD/VES 893.88 ▼ 0.13% USD/PAB 1.00 — 0.00% USD/BZD 2.00 — 0.00% USD/JMD 157.99 ▲ 2.90% USD/TTD 6.72 ▲ 2.39% EUR/BRL 6.13 ▲ 0.07% BRENT 98.32 ▲ 0.03% WTI 90.83 ▲ 0.34% IRON ORE 161.91 — — COPPER 6.24 ▼ 0.18% GOLD 4,075 ▼ 0.94% SILVER 51.94 ▼ 0.56% SOY 1,194 ▲ 1.08% CORN 441.50 ▲ 0.34% WHEAT 591.25 ▼ 1.34% COFFEE 280.15 ▲ 1.08% SUGAR 18.25 ▼ 1.67% ORANGE JUICE 130.55 ▲ 1.63% COTTON 78.54 ▼ 0.22% COCOA 5,119 ▼ 1.20% BEEF 214.05 ▼ 0.16% CATTLE 318.38 ▼ 2.05% LITHIUM 60.91 ▲ 1.21% PETR4 45.36 ▼ 1.28% VALE3 64.04 ▲ 2.19% ITUB4 40.53 ▲ 1.40% BBDC4 14.20 ▲ 3.12% ABEV3 15.48 — 0.00% BBAS3 17.13 ▲ 3.88% B3SA3 14.39 ▲ 0.21% WEGE3 48.19 ▼ 0.23% PRIO3 60.48 ▼ 1.72% SUZB3 53.40 ▲ 2.12% RENT3 30.29 ▲ 4.20% AZZA3 14.76 ▲ 4.98% CSAN3 2.77 ▲ 10.80% RAIZ4 28.00 ▲ 2.56% PCAR3 2.40 ▲ 0.42% GMAT3 3.80 ▲ 2.43% PSSA3 44.35 ▲ 1.46% CVCB3 0.84 ▲ 2.44% POSI3 3.09 ▼ 0.64% SLCE3 16.61 ▲ 1.59% NATU3 5.17 ▼ 3.36% BRKM5 3.20 ▲ 5.61% RANI3 8.53 ▲ 0.83% CSNA3 4.41 ▲ 8.89%
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Sunday, November 8, 2026

Brazilian Gaming Market to Grow Over Five Percent by 2022

By · · 3 min read

RIO DE JANEIRO, BRAZIL – The gaming market in Brazil is expected to grow approximately 5.3 percent by 2022, according to the findings of PricewaterhouseCoopers’ 19th Global Entertainment and Media Survey (PwC).

Last year, the sector’s revenues in the country reached US$1.5 billion, holding the leading position in Latin America and 13th in the global ranking.

The report confirms Rio and São Paulo as gaming development centers (42.4 percent of the total), with the Southeast holding the largest number of digital gaming companies (52.9 percent).
The report confirms Rio and São Paulo as gaming development centers (42.4 percent of the total), with the Southeast holding the largest number of digital gaming companies (52.9 percent). (Internet reproduction)
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According to PwC, mobile games alone will increase revenues from US$324 million in 2017 to US$878 million in 2022. The national digital games market’s expected revenues will reach US$1.756 billion.

The survey analyzed fifteen industry segments in 53 countries and showed that global revenue should reach US$2.4 trillion in 2022 against US$1.9 trillion in 2017. According to PwC, digital advertising and gaming segments will be the fastest-growing by 2022 — the forecast average annual expansion is twelve and fifteen percent, respectively.

According to the research report of the 2nd Brazilian Digital Games Industry Census, financed by a technical cooperation agreement signed between the Ministry of Culture, the Brazilian Cooperation Agency and the United Nations Educational, Scientific and Cultural Organization (UNESCO), 375 developers of digital games were found in Brazil in early last year — a 182 percent expansion over the first census, prepared in 2014.

Of this total, 276 were formal companies, demonstrating a growth of 107 percent in the same period, in addition to 99 informal companies. The survey was released in 2018.

Rio and São Paulo Gaming Development Centers

The report confirms Rio and São Paulo as gaming development centers (42.4 percent of the total), with Brazil’s Southeast region having the largest number of digital gaming companies (52.9 percent).

The study also shows that, when compared to the first census, the number of companies established outside the capital cities increased from 23.3 percent in 2014 to 27.9 percent in 2018. In the state of São Paulo, the growth in the number of formal developers was 82 percent between 2014 and 2018; in Rio de Janeiro, 160 percent; and in Minas Gerais, 316.7 percent, for the same comparison.

According to the Brazilian Association of Digital Games Development Companies (Abragames), Brazil is behind market leaders such as the United States, Japan, Canada, France, and the United Kingdom. “Nevertheless, we are among the emerging industries with the greatest potential,” the organization told Agência Brasil.

Despite the current poor results of the Brazilian economy, the gaming industry is experiencing a historic boom. Data from the Technological Innovation Survey (Pintec), of the Brazilian Institute of Geography and Statistics (IBGE), show that the number of computer program developers in the country grew, on average, 9.07 percent a year between 2007 and 2014.

The growth in the number of Brazilian companies developing digital games in the last four years was around 4.5 times the average growth of software developers, for instance.

A further indicator of this growth is the sheer number of games developed in 2016/2017. According to Abragames, there were 946 produced in 2017, against 754 in 2016 against – a growth of 28 percent. Considering only entertainment games (excluding both structured and educational games), the yearly growth was fifty percent.

This article was produced by The Rio Times’ automated AI newsroom. Editorial responsibility: Matthias Camenzind, Publisher and Editor-in-Chief. How we use AI · Report an error

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