IBOV 183,827.59 ▲ 0.46% IPSA 11,055.91 ▼ 0.73% IPC MEX 65,071.30 ▲ 0.20% MERVAL 2,782,561 ▼ 0.59% COLCAP 2,558.92 ▼ 0.79% BVL PERÚ 60,220.45 ▲ 0.32% USD/BRL5.20▼ 0.43% USD/MXN18.08▲ 0.46% USD/CLP972.08▲ 0.38% USD/COP3,323▲ 0.62% USD/PEN3.44— 0.00% USD/ARS1,524▼ 0.05% USD/UYU40.27▲ 3.67% USD/PYG5,843▲ 2.30% USD/BOB11.96▲ 0.45% USD/DOP59.27▲ 2.75% USD/CRC452.68▲ 2.68% USD/GTQ7.64▲ 3.13% USD/HNL26.87▲ 3.23% USD/NIO36.62▲ 2.65% USD/VES856.92▲ 0.01% USD/PAB1.00— 0.00% USD/BZD2.00— 0.00% USD/JMD 157.28 — 0.00% USD/TTD6.70▲ 1.64% EUR/BRL5.90▲ 0.05% BRENT 88.88 ▼ 0.03% WTI 83.11 ▼ 0.11% IRON ORE 161.91 — — COPPER 6.61 ▲ 0.03% GOLD 4,461 ▲ 1.78% SILVER 65.59 ▲ 1.26% SOY 1,184 ▲ 3.20% CORN 480.50 ▲ 10.02% WHEAT 655.00 ▲ 3.93% COFFEE 317.25 ▼ 5.51% SUGAR 16.43 ▼ 1.79% ORANGE JUICE 138.55 ▼ 0.47% COTTON 85.03 ▲ 2.33% COCOA 5,719 ▲ 3.18% BEEF 223.60 ▼ 3.93% CATTLE 339.10 ▼ 3.16% LITHIUM 75.20 ▲ 1.47% PETR4 41.64 ▼ 0.05% VALE3 72.97 ▲ 0.83% ITUB4 38.60 ▼ 1.03% BBDC4 16.85 ▲ 0.36% ABEV3 14.89 ▼ 0.80% BBAS3 19.37 ▲ 0.47% B3SA3 14.26 ▼ 0.21% WEGE3 47.59 ▲ 0.49% PRIO3 59.14 ▼ 0.19% SUZB3 41.33 ▲ 2.35% RENT3 34.68 ▼ 0.09% AZZA3 15.89 ▼ 2.63% CSAN3 3.22 ▼ 1.83% RAIZ4 0.25 — 0.00% PCAR3 2.75 ▼ 0.36% GMAT3 3.65 ▼ 1.08% PSSA3 48.13 ▼ 0.54% CVCB3 1.33 ▼ 2.92% POSI3 3.36 ▲ 2.44% SLCE3 13.34 ▲ 0.30% NATU3 8.14 ▼ 0.73% IBOV 183,827.59 ▲ 0.46% IPSA 11,055.91 ▼ 0.73% IPC MEX 65,071.30 ▲ 0.20% MERVAL 2,782,561 ▼ 0.59% COLCAP 2,558.92 ▼ 0.79% BVL PERÚ 60,220.45 ▲ 0.32% USD/BRL 5.16 ▲ 0.01% USD/MXN 17.06 ▼ 0.24% USD/CLP 913.98 ▲ 0.04% USD/COP 3,140 ▲ 0.03% USD/PEN 3.36 ▼ 0.66% USD/ARS 1,493 ▲ 0.10% USD/UYU 40.27 ▲ 1.24% USD/PYG 5,939 ▲ 1.68% USD/BOB 11.64 ▼ 0.76% USD/DOP 58.34 ▲ 1.25% USD/CRC 445.92 ▲ 0.89% USD/GTQ 7.62 ▲ 2.21% USD/HNL 26.79 ▲ 1.57% USD/NIO 36.62 ▲ 0.69% USD/VES 762.44 ▼ 0.13% USD/PAB 1.00 — 0.00% USD/BZD 2.00 — 0.00% USD/JMD 157.28 — 0.00% USD/TTD 6.70 ▲ 0.61% EUR/BRL 5.95 ▲ 1.01% BRENT 88.88 ▼ 0.03% WTI 83.11 ▼ 0.11% IRON ORE 161.91 — — COPPER 6.61 ▲ 0.03% GOLD 4,461 ▲ 1.78% SILVER 65.59 ▲ 1.26% SOY 1,184 ▲ 3.20% CORN 480.50 ▲ 10.02% WHEAT 655.00 ▲ 3.93% COFFEE 317.25 ▼ 5.51% SUGAR 16.43 ▼ 1.79% ORANGE JUICE 138.55 ▼ 0.47% COTTON 85.03 ▲ 2.33% COCOA 5,719 ▲ 3.18% BEEF 223.60 ▼ 3.93% CATTLE 339.10 ▼ 3.16% LITHIUM 75.20 ▲ 1.47% PETR4 41.64 ▼ 0.05% VALE3 72.97 ▲ 0.83% ITUB4 38.60 ▼ 1.03% BBDC4 16.85 ▲ 0.36% ABEV3 14.89 ▼ 0.80% BBAS3 19.37 ▲ 0.47% B3SA3 14.26 ▼ 0.21% WEGE3 47.59 ▲ 0.49% PRIO3 59.14 ▼ 0.19% SUZB3 41.33 ▲ 2.35% RENT3 34.68 ▼ 0.09% AZZA3 15.89 ▼ 2.63% CSAN3 3.22 ▼ 1.83% RAIZ4 0.25 — 0.00% PCAR3 2.75 ▼ 0.36% GMAT3 3.65 ▼ 1.08% PSSA3 48.13 ▼ 0.54% CVCB3 1.33 ▼ 2.92% POSI3 3.36 ▲ 2.44% SLCE3 13.34 ▲ 0.30% NATU3 8.14 ▼ 0.73%
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Gaming, Gadgets, and Growth: Campus Party Brasil 17 Highlights Brazil’s Digital Economy

By · June 23, 2025 · 2 min read

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Campus Party Brasil 17 took place in Brasília at the Arena BRB Mané Garrincha for five days, ending June 22, 2025. This event brought together thousands of people interested in technology, gaming, and digital culture.

The event filled 6,000 square meters and attracted participants from many backgrounds, such as software developers, robotics fans, digital influencers, entrepreneurs, and people working for digital inclusion.

Many attendees invested a lot in their experience. Some brought computers and gaming gear worth over R$12,000. Companies and startups used the event to show new products and meet potential partners or customers.

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This made the event important for business and networking, not just for fun. Cosplay was a big part of the event. People dressed as characters from anime, manga, and video games.

There was a daily contest with a R$300 prize for the best costume. The event also held a competition for the 2025 Brazilian Cosplay League finals.

Gaming, Gadgets, and Growth: Campus Party Brasil 17 Highlights Brazil’s Digital Economy
Gaming, Gadgets, and Growth: Campus Party Brasil 17 Highlights Brazil’s Digital Economy.
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Young adults like Pedro Torreão, a software engineer, and Zoe Vieira, who led her own group of cosplayers, showed how cosplay can mix entertainment and business. Many cosplayers use their skills to build a personal brand or start creative projects.

Gaming Community Energizes Campus Party Brasil 17

Gaming was another main attraction. The dance game Just Dance drew big crowds. Both beginners and serious players competed. Some, like 16-year-old João Artur, said the game is fun and helps people exercise.

Changes in the game’s technology, such as moving from camera sensors to smartphone controls, led to discussion among players about how technology affects the experience.

Many people camped at the venue, bringing their own computers, LED keyboards, and gaming chairs. Students like Arthur José and Matheus Caetano traveled from other cities to join.

Their spending on equipment and travel showed the event’s impact on both individuals and the local economy. Food was simple for campers, with instant noodles and microwaves spread around the venue.

The event ran day and night, giving people time to learn, play, and connect. The cancellation of the São Paulo edition made Brasília’s event the main Campus Party in Brazil for 2025.

Campus Party Brasil 17 showed how technology events in Brazil are about more than just fun. They help people learn, build businesses, and connect with others.

The event’s size and mix of activities highlighted how important technology and creativity have become for Brazil’s economy and culture.

This article was produced by The Rio Times’ automated newsroom system. How we use AI · Report an error

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